Some developers feel that Steam's revenue split is unfair. In 2018 Valve changed their revenue
share to 30% of Steam sales for the first $10M, 25% from $10M to $50M, and 20% after that. Epic,
on the other hand, takes 12%—and since June 2025, nothing at all on a game's first $1M in
sales each year. A very enticing proposal to developers.
Let's be fair about it. Drag the slider and see what each store takes:
But Epic ties its best deal to exclusivity. Its
Epic First Run program,
launched in August 2023, lets developers keep 100% of their revenue for six months—as long as
the game launches on no other PC store. On top of that, Epic has paid publishers directly for
exclusives over the years, on terms that are never made public. Publishers keep taking these
offers, and games keep getting locked to the Epic Games Store.
The bottom line is: Epic likes making money. Publishers and developers like making money. If
someone offered you a nice amount of cash (or a special deal on sales in your store) in order to
be exclusive, you may be tempted to take it. But in doing so, don't forget the message you're
sending to consumers—you don't want your customers being able to own your games on
the platform of their choice, and you care more about money instead.
I've heard the argument that the EGS deal really helps indie developers, and their games wouldn't
exist without the exclusivity bump. This may be true to some degree, but it doesn't hide the fact
that it's preventing the consumer from choosing which store to support, and it's still wrong in my
book.
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