So, What's the Beef? โ†’ Why Developers Choose EGS โ†’ What Steam Gets Right vs EGS โ†’ Arguments & Counter-Arguments โ†’ How Can We Fight Back? โ†’ Further Reading โ†’ Community Discussion โ†’
PC GAMING COMMUNITY PSA โ€ข CONSUMER ADVOCACY

I Don't Support EGS

(Epic Games Store)

Why paying for third-party exclusivity on an historically open platform harms gamers, splinters communities, and prioritizes corporate bankrolls over consumer freedom.

๐Ÿšซ Forced Exclusivity Deals
๐Ÿ“‰ Missing Core Features
๐Ÿ”‘ Steam Free Dev Keys
๐Ÿ’ณ Vote With Your Wallet
Read the Breakdown โ†“ Compare Features Matrix โšก
Section 01

So, what's your beef with EGS?

Epic Games Store launched onto the PC scene around December 2018 to directly compete with the likes of Steam, Origin, UPlay, GOG, and Battle.Net โ€” Steam being a well-established player in this space (launching around 2003).

Competition is good, right? Well, Epic seems to think buying and funding exclusivity deals with developers is the way to gain traction in the market. This has led to many developers promising to only release their game on PC via the Epic platform, and not allowing Steam and others to carry the game digitally; sometimes with a delay, sometimes "perpetually".

The console world has had the concept of "exclusives" for years (and I also believe they're not right). But this is now spilling into the PC realm, which historically hasn't had this sort of attitude โ€” and with Steam being king as long as it has, Epic is looking to shake things up.

โš ๏ธ

Epic's approach is completely anti-consumer, and a huge step backwards. Epic's platform contains nowhere near the feature set and consumer protections that Steam has. I hope this site can bring awareness to how scummy Epic's practices are, and encourage you to vote with your money and wallet to send them a strong message.

Section 02

Why are developers choosing Epic Games Store over Steam?

Some developers feel that Steam's revenue split is unfair. Valve, in 2018, changed their revenue share to be 30 percent of all Steam sales for the first $10M of sales; then from $10M to $50M, the split goes to 25 percent. After $50M, Steam takes 20 percent.

Steam (Valve) 30% โ†’ 20% Cut

Includes Steamworks API, global CDN, automated matchmaking, forums, workshop modding, Proton Linux runtime, and zero-fee key generation.

โœจ Free Key Generation: Devs keep 100% of profit on other stores!
Epic Games Store 12% Flat Cut

Very enticing headline revenue split to publishers, paired with upfront lump-sum minimum guarantee exclusivity payments.

๐Ÿ”’ Downside: Strips consumers of storefront freedom on PC.

Epic, on the other hand, has their revenue share at 12% โ€” a very enticing proposal to developers. However it seems Epic is encouraging developers who want to be on their store to make them exclusive, either temporarily or permanently. I have no way of knowing what deals are being offered here, but publishers/developers are taking Epic up on their offer, leading to games being locked to the Epic Games Store.

The bottom line is โ€” Epic likes making money. Publishers and developers like making money. If someone came and offered you a nice amount of cash (or a special deal on sales in your store) in order to be exclusive, you may be tempted to take it. But in doing so, don't forget the message you're sending to consumers: you don't want your customers being able to play/own your games on the platform of their choice, and care more about money instead.

I've heard the argument that the Epic Games Store deal really helps indie developers, and their games wouldn't exist without the exclusivity bump. This may be true in some degree; however, it doesn't hide the fact that it's preventing the consumer from choosing which store to support/purchase from, and is still wrong in my book.

๐Ÿ’ก

Crucial Update: Someone shared with me that Steam allows developers to generate keys for the store for free (so they can be activated on Steam), allowing developers to sell these keys on other storefronts (like Humble, itch.io, or their own website) and keep 100% of the profit. As far as I know, Epic does not offer any such mechanism. This is a big deal, and a huge help for indie developers.

Section 03

What Steam gets right versus Epic Game Store

This might come off as "Steam fanboy" speaking, but they do so many things right. Valve Software runs the Steam platform, which freely provides an API called Steamworks, which developers can use to integrate features like matchmaking, in-game achievements, microtransactions, mods, patching/updating, etc. โ€” any platform that would hope to compete with Steam would want to implement these, right?

Well, Epic publishes a Trello board with their roadmap, and while I appreciate the transparency, the priority they wish to complete these features with is frankly laughable. As of May 2020, "Storefront - Trending" was the next item on their priority list to work on. Things on the "recently shipped" include Wishlists, reviews and curated collections โ€” you know, things a store should have before it launches.

Being a gamer for many many years now, here is a direct comparison of the features that mean the most to players:

๐Ÿ“ก

In-Home Streaming

Play your games on any TV, laptop, or handheld in your house, streamed seamlessly from your main gaming PC.

Steam โœ“ Supported
Epic โœ• Missing
๐ŸŽฎ

Remote Play with Friends

Stream and have friends remotely join local co-op and multiplayer sessions, even if they don't own the game.

Steam โœ“ Supported
Epic โœ• Missing
๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ

Family Accounts / Sharing

Share access to your personal digital game library with family members under unified parental controls.

Steam โœ“ Supported
Epic โœ• Missing
๐Ÿ†

Achievements

A classic badge of honor. Track progression, unlock showcase milestones, and compare stats with friends worldwide.

Steam โœ“ Full API
Epic โš ๏ธ Slow / Partial
โ˜๏ธ

Universal Cloud Saves

Seamlessly keep your game progress synchronized across desktop rigs, laptops, and portable hardware.

Steam โœ“ Universal
Epic โš ๏ธ Hit-or-Miss
โญ

User Reviews & Metrics

Authentic purchaser reviews, playtime metrics, anti-review-bombing graphs, and uncensored player feedback.

Steam โœ“ Comprehensive
Epic โš ๏ธ Curated / Late
๐Ÿท๏ธ

Price-Adjusted Bundles

"Complete the Set" pricing discounts bundles dynamically if you already own some of the included DLC or base games.

Steam โœ“ Supported
Epic โœ• Missing
๐ŸŽ

Game Gifting

Purchase games directly for friends and family across holiday sales with customized digital delivery messages.

Steam โœ“ Supported
Epic โœ• Missing
๐Ÿ›’

Multi-Item Shopping Cart

Purchase multiple games or expansions in a single smooth checkout without credit card fraud flags.

Steam โœ“ Supported
Epic โš ๏ธ Took 3 Years
๐Ÿ“บ

TV / Big Picture / Steam Deck

Full 10-foot controller navigation UI tailored for living rooms, handheld gaming, and couch play.

Steam โœ“ Supported
Epic โœ• Missing
๐Ÿง

Native Linux / Proton & macOS

Steam revolutionized open PC gaming with native Linux runtimes, Proton compatibility, and active Steam Deck support.

Steam โœ“ Industry Leader
Epic โœ• No Linux Client
๐Ÿ› ๏ธ

Community Mod Workshop

One-click mod installations, automated updates, developer tools, and user-generated community guides.

Steam โœ“ Steam Workshop
Epic โœ• Barebones

Guess which of those features above the Epic Games Store supported at launch? Only one (Cloud Saves) โ€” and even then, only on very few games, and Tim Sweeney has even admitted they "have a bit more work to do before rolling it out more widely". This is unacceptable for a platform intending to compete with Steam.

Steam also has had a rich history of supporting other operating systems, such as macOS and Linux. While Epic Games Store does provide a macOS client, they do not offer a Linux one, and their macOS offerings are pretty slim โ€” and, adding more confusion โ€” some games that do have macOS support on Steam do not show macOS support on Epic Games Store.

Section 04

Arguments and Counter-Arguments

This isn't some snap judgement call made by myself โ€” this is something I've spent quite a bit of time on. I want to present some of the common things I've heard and my responses to them:

The Argument
"Store XYZ should not have a monopoly on the PC games market!"
The Reality

Steam may be one of the most popular, but it is definitely not alone nor a monopoly. Companies such as EA and Ubisoft have their own launchers, and even companies like Rockstar have gotten into the mix. These companies were still offering their games for sale digitally across their own launchers, Steam, and other stores like GOG.com โ€” letting consumers choose which platform they want to bind their digital purchase to.

The Argument
"Epic gives away a lot of great games for free. I don't see other stores doing that."
The Reality

Epic isn't the only store that has ever done this. You can feel free to take advantage of the fact that Epic is willing to do this; it doesn't make up for anything else, though, in my opinion. It just means they have deeper pocketbooks and are willing to take the hit to win in the popularity contest (and get people installing their store).

The Argument
"Just use what you want to use, why does this bother you so much?"
The Reality

I would think you'd have a pretty good idea after reading this site โ€” however let me boil it down to the main issue that bothers me: Epic is choosing to not compete with other stores by building something better โ€” they're spending money to buy exclusivity instead.

The Argument
"Steam has exclusives too โ€” you don't see Counter-Strike: GO on other stores, for example."
The Reality

This is the difference between a 1st party and 3rd party game. Valve owns Steam and made games such as Counter-Strike โ€” which run on Steamworks, requiring Steam for matchmaking, anti-cheat, and inventory. Epic has no equivalent featureset โ€” perhaps if it did, Valve would want to implement them so they can sell on their store too.

Section 05

How can we fight back?

I'll be honest โ€” there's no silver bullet here. Epic has shown they do not care about making exclusivity deals (profits!) โ€” so letting them know directly is most likely going to change nothing, but worth a shot.

01

Vote With Your Wallet

Do not purchase timed exclusives on EGS. Wait for their Steam/GOG release or play other great backlog titles.

02

Speak Up Respectfully

Politely let publishers and indie developers know on social media why you are holding off purchasing their game.

03

Send Direct Feedback

Epic has a "Contact Us" form linked at their help portal. Some gamers have gone as far as requesting account deletions.

04

Educate the Community

Share this website with fellow gamers and explain why artificial storefront gating damages PC gaming's open ecosystem.

Of course, for all the above methods โ€” feel free to link to this site to help them and others understand why gamers won't tolerate these anti-consumer practices. Let's educate folks on why this just plain sucks.

Section 07

Community Discussion

I realize not everyone may share my opinion, or may have more insights to add on the subject. Feel free to join the conversation below:

โœ“ Link copied to clipboard!